![]() ![]() ![]() Most are obtained from USBs (or Crates in the Console versions), but they can also be obtained directly from the in-game store or Steam Marketplace, as well as from Vault Crates, Prestige, and as Weekly Outbreaks Rewards. In the second game, there are many more weapon skins available. The shop would list the regular and skinned version of a weapon separately, but once you purchased one they would both disappear from the list (so for example, you couldn't have a regular AK47 and a Golden AK47 at the same time). Once you purchase a pack, you could then get the skinned version of the weapon from the Trader. In the first game, Weapon Skins were limited to just four DLC packs:Įach pack contained a skinned version of four different weapons from the base game. If you drop a weapon with a skin applied, other players are able to use that weapon during the match, even if they don't own the applied skin. Weapon Skins only change the appearance of weapons, and do not alter their stats. My statement was made with all perks including precision perks and HOE difficulty in mind.Weapon Skins were available to a limited extent in the first Killing Floor, but the idea really expanded with Killing Floor 2. Those perks you mention does not rely on headshots, so it would be fine but that only forces players to choose specific perks to remain competitive. In regards to your first comment, there is alot of exceptions. And if I was not using a controller, and I did have more money, I would drop them. If I were to join my brothers from PC while they play on PS4, I would use a controller. The thing is, nobody would force a controller user to join others, there is always a way to opt in and out of things. To be honest though, I was playing Support, Demo and Berserk. I think it is enough if I say that I never was the last in kills or damage. I used to play on PC with controller while my friends were using mouse and keyboard. ![]() ![]() Just because "you" dont know the reason doesn't mean there isn't valid reasons why they didnt implement the feature. There are probably more specific reasons the Devs aren't stating. There was a post by a console user who stated that he rather take a full hit from a FP instead of switching to a knife and blocking because it was too bothersome. Switching weapon is annoying and slow on console. Game conductor AI has a more difficult time adjusting difficulty if performance gap between players is high. This leaves lower kill players with lesser money for better guns and armor to deal with more difficult waves which they will struggle with and end up with less kills. Originally posted by Dark Savior:Easier to aim on PC than on console = PC player have a advantage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |